We’ve taken a look at the new Uniques coming with Season 9, but there’s many changes coming to existing items as well.
The changes are mostly nerfs, but there are also reworks of certain Aspects, tooltip updates, and a few buffs in there as well. Necromancers and Rogues in particular got a whole lot of changes, with Spiritborn and Sorcerers getting the least, but having the very popular Lightning Spear build take a big hit with an Aspect change.
General
Legendary Aspects
Aspect of the Moonrise
- Damage bonus reduced from 40-100%[x] to 40-60%[x].
- Legendary Ranks increased from 16 to 21.
Aspect of Adaptability
- Previously: When used below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per Skill. When used at or above 50% Maximum Resource, Basic Skills deal 20 – 100[x]% increased damage.
- Now: Basic Skills generate 5 additional Primary Resource, once per Skill. Basic Skills deal 0.4-0.6%[x] increased damage for each point of Primary Resource you have.
Unique Items
Shard of Verathiel
- Damage bonus reduced from 50-200%[x] to 50-150%[x].
Paingorger’s Gauntlets
- Damage bonus reduced from 100-200%[x] to 75-125%[x].
Barbarian
Unique Items
Ugly Bastard Helm
- Now Requires Wrath of the Berserker, instead of only Berserking, to be active to convert your damage to Fire.
Twin Strikes
- Updated the tooltip to make it more obvious that the Double Swing is doing 2 additional applications of damage per hit, per power instance, over the course of that 3 second window.
Druid
Legendary Aspects
Of The Ursine Horror
- Previously: Pulverize is now also an Earth Skill. After Casting Pulverize tectonic spikes continue to deal damage over 2 seconds.
- Now: Pulverize is now an Earth Skill. After it Overpowers, your Earth Skill Cooldowns are reduced by 1.0-4.0 seconds.
Mangled
- Previously: While in Werebear form, you gain 10-25 Spirit every 8 seconds.
- Now: While in Werebear form, you gain 5-10% Maximum Spirit Generation per second.
Of the Rabid Bear
- Previously: While Grizzy Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 60-105%.
- Now: While Grizzy Rage is active, your direct damage is converted into Poison damage, you deal 20-40% more Poison damage, and you passively spread Rabies.
Runeworker’s Conduit
- The secondary effect has been changed.
- Previously: Your Lightning Bolt damage is increased by 15%[x] for every 100 Willpower you have.
- Now: Your Lightning Bolts deal 25-40% increased damage.
Unique Items
Mjölnic Ryng
- Damage bonus reduced from 40-100% to 20-40%.
Necromancer
Legendary Aspects
Aspect of Swelling Curse: Renamed to Aspect of Decaying Humerus
- Previously: Bone Spirit’s Critical Strike Chance is increased by 10-30%. Each enemy hit by Bone Spirit increases your Essence by 2 for 15 seconds, up to 50.
- Now: Your Bone Skills now deal Shadow damage instead of Physical. Enemies take 15-25% increased Shadow damage after being hit with a Bone Skill.
Of Plunging Darkness
- Previously: Bone Prison is now a Darkness Skill and spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.
- Now: Bone Prison is now a Darkness Skill and spawns a pool of Blight for 6 seconds. Your Blights deal 40-60% increased damage while Bone Prison is active.
Blighted
- Previously: You deal 35-55%[x] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
- Now: Consecutive hits with the Shadowblight Key Passive deal 15-25%[x] increased damage for each hit, resetting 6 seconds after the first.
Blood Soaked
- Previously: Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 45-65% Corrupting damage per second. Gain +20% Movement Speed while Blood Mist is active.
- Now: Blood Mist leaves a trail of Desecrated Ground that lasts for 8 seconds and dealing 35-55% Corrupting damage per second. Gain +30% Movement Speed while Blood Mist is active and while standing on Desecrated Ground.
- Is now a Mobility Aspect rather than offensive.
Of Creeping Mist – Renamed to Creeping Cadaver
- Previously: Gain 20-40% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
- Now: Consuming a Corpse increases your Movement Speed by 20-40% for 8 seconds.
Coldbringer’s
- Time between Blizzard casts reduced from 6 to 4 seconds.
Unique Items
Deathless Visage
- Echo damage reduced from 40-80% to 20-40%.
Indira’s Memory
- Damage bonus reduced from 40-80% to 20-40%.
Bloodless Scream
- Previously: Your Darkness Skills Chill enemies for up to 100% and deal 100-200% increased damage to Frozen enemies. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate 15-25 additional Essence against Frozen targets.
- Now: Your Darkness Skills Chill enemies for up to 100% and deal 100-200% increased damage to Frozen enemies, and Bosses. Every 800 times you damage enemies with Darkness Skills, all Nearby enemies are Feared for 0.25 seconds before Freezing for 3 more seconds.
Rogue
Legendary Aspects
Energizing Aspect
- Previously: Damaging an Elite enemy with a Basic Skill generates 4 Energy. Gain 10-45 Energy after killing an Elite enemy with a Basic Skill.
- Now: Damaging an enemy with a Basic Skill generates 6 Energy. Gain 10-30 Energy after killing an Elite enemy.
Infiltrator’s
- Previously: Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be 8-4 seconds per trap placed.
- Now: Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap’s Cooldown. Poison Trap’s Cooldown is reduced by 10-50%.
- Now a Utility Legendary rather than Offensive.
Cheat’s
- Previously: You take 10-30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
- Now: You have 5-15% increased Damage Reduction and 10% increased Movement Speed, doubled while below 50% Maximum Life.
Of Volatile Shadows
- Previously: When a Dark Shroud shadow is removed you trigger an explosion that deals x Shadow damage and applies Shadow Imbuement to each enemy it hits.
- Now: Shadow Imbuement deals 10%[x] increased damage per Skill Rank of the Imbued Skill. Every 10 seconds, when your imbued Skill hits an enemy you trigger a large explosion dealing x Shadow damage and applying Shadow Imbuement to each enemy it hits.
Aspect of Bursting Venoms
- Previously: Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [280-364]% Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
- Now: Lucky Hit: Poison Imbued Skills have up to a [15-35]% chance to deploy a Poison Trap while you have Poison Trap equipped.
Of The Dark Dance
- Damage bonus is now multiplicative instead of additive.
Unique Items
Eaglehorn
- Previously: Penetrating Shot makes enemies vulnerable for 2 seconds. Every 4th Penetrating Shot bounces off walls and deals 50-150%[x] increased damage.
- Now: Penetrating Shot bounces off walls and deals 40-80%[x] increased damage.
Eyes in the Dark
- Previously: Death Trap deals 50-150% increased damage and will rearm itself once after activating.
- Now: Your next Death Trap will deal 100-200% increased damage and rearm itself after activating. This can only happen once every 10 seconds.
Sorcerer
Legendary Aspects
Serpentine Aspect
- Previously: You may have 1 additional Hydra active, and Hydra’s duration is increased by 10-30%.
- Now: Casting Hydra Consumes all your Mana to increase its damage by 0.5-2.5% per Mana spent.
Aspect of Three Curses: Renamed to Flash Fire Aspect
- Previously: Increases the Critical Strike Damage of Fireball and Meteor by 25-45%[x]. Double this bonus against Healthy targets.
- Now: Increases the Critical Strike Damage of Pyromancy Skills by 25-45%[x]. Double this bonus against Healthy targets.
Battle Caster’s Aspect
- Maximum stacks increased from 5 to 10.
Shivering Aspect
- Updated wording to reference how much Chill or Staggering they have built up instead of how much they are Chilled or Staggering.
Aspect of Splintering Energy
- Previously: Critical Hits with Lightning Spear cause the spear to arc to the target and up to 5 other enemies. This damage is increased by 60-100%[x] of your Critical Strike Damage Bonus.
- Now: Critical Hits with Lightning Spear cause the spear to arc to the target and up to 5 other enemies, dealing 60%[x] of normal damage. Lightning Spear deals 20-40%[x] increased damage.
Spiritborn
Legendary Aspects
Deflection Aspect
- Previously: While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal 26-54% of Counterattack’s Base damage on impact.
- Now: While active, Counterattack reflects incoming Razor Wings back out again with 30-50%[x] increased damage. Other Small Missiles are also deflected back at enemies and deal 30-50% of Counterattack’s Base damage on impact.
Unique Items
Sepazontec
- Damage bonus reduced from 80-130%[x] to 50-100%[x].