Details about every Spiritborn skill, their enhancements, and upgrades!
Cashlarond
WRITER
Co-Authored
Lollash
WRITER
Aussie. Streamer. Writer. Theorycrafter. Buil...
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The Spiritborn class in Diablo 4 has access to 24 different skills in six categories. Each skill also has 2 side upgrade paths, allowing you to choose from 1 of 2 bonuses to that specific skill, and a set of 3 Variations which more significantly change how that skill functions. The third Variation for each skill is only available if you own the Lord of Hatred expansion.
This section provides a brief overview of the Spiritborn skills as well as their upgrade and variations. For more general information about the class, refer to our Spiritborn Leveling Guide.
Basic Skills are spammable skills with the primary purpose of generating Vigor, the Resource used by other skills. Because they are free and have no cooldown, they are used to fill empty time while waiting for other, more powerful skills to become available. Basic Skills are also a good way to inflict debuffs like Vulnerable, Thorns, or Poison.
Withering Fist
Vigor Generation
9
Lucky Hit Chance
25%
Damage Type
Poison
Skill Tags
Centipede, Mobility
Description
Dart at and jab an enemy, dealing {x} damage and applying {x} Poisoning damage over 6 seconds.
Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.
Upgrade Path 1
Description
Vigor Generation
You gain 5 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10.
Healing
Withering Fist Heals you for 10% of your Maximum Life.
Upgrade Path 2
Description
Poisoning Duration
Withering Fist’s Poisoning Duration is increased by 2 seconds.
Weakened
Enemies Poisoned by Withering Fist are Weakened
Variations
Description
Shared Suffering
Withering Fist’s 3rd attack spreads its Poisoning to 5 Nearby enemies and Slows them for 40% more.
Precision Strike
Withering Fist’s 3rd attack’s burst is 30% smaller, but deals 600% increased Poisoning damage and applies Vulnerable.
Fist of the Forest
Withering Fist becomes a Gorilla Skill that deals Physical damage. Withering Fist’s 3rd attack releases a shockwave that deals 50% damage. It grants Barrier equal to 5% of your Maximum Health for 6 seconds per enemy hit, up to 60%.
Thrash
Vigor Generation
8
Lucky Hit Chance
20%
Damage Type
Fire
Skill Tags
Jaguar, Mobility
Description
Dive at an enemy and slash into it dealing {x} damage.
Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of {x} damage.
Upgrade Path 1
Description
Vigor Generation
Killing an enemy empowers your next Thrash to generate 10 additional Vigor. This stacks up to the next 10 Casts of Thrash
Ferocity
Thrash’s 3rd attack grants 2 stacks of Ferocity
Upgrade Path 2
Description
Ramping Damage
Each hit of Thrash increases the damage that enem takes from Thrash by 2%[x], stacking up to 30%[x].
Cooldown Reduction
Each hit of Thrash has a 10% chance to reduce an active Cooldown by 1.5 seconds.
Variations
Description
Wanton Rampage
Thrash’s 1st and 2nd attacks have a 30% chance to also unleash its 3rd attack that is 100% larger and deals x2% increased damage.
Crashing and Thrashing
Thrash’s 3rd attack deals x50% increased damage. Thrash continues to unleash its 3rd attack if Cast again within 2.5 seconds.
Storm Conjurer
Thrash becomes an Eagle Skill that deals Lightning damage. Thrash’s 3rd attack deals 100% damage and creates a moving Spirit Storm that Sparks enemies for 150% damage.
Thunderspike
Vigor Generation
9
Lucky Hit Chance
22%
Damage Type
Lightning
Skill Tags
Eagle
Description
Quickly jab forward with a piercing strike dealing {x} damage.
Your 3rd attack pierces further, dealing {x} damage and reducing your Evade cooldown by 5 seconds.
Upgrade Path 1
Description
Vigor Generation
Thunderspike generates 7 additional Vigor if you have moved in the last 2 seconds.
Critical Strike Chance
After you Critically Strike 15 times, Thunderspike’s next use will be its 3rd attack and always Critically Strike.
Upgrade Path 2
Description
Movement Speed
Thunderspike’s increases your Movement Speed by x15% for 5 seconds.
Damage to Sparking
Thunderspike deals 50% increased damage to Sparking enemies.
Variations
Description
Lightning’s Grip
Thunderspike’s 3rd attack strikes back again for 65% damage, Pulling in and applying Vulnerable to enemies.
Lightning Dancer
When you Evade, you attack with Thunderspike along the way for 100% of normal damage.
Infected Ground
Thunderspike becomes a Centipede Skill that deals Poison damage. Thunderspike leaves a trail of poison that deals 40% damage over 6 seconds.
Rock Splitter
Vigor Generation
11
Lucky Hit Chance
28%
Damage Type
Physical
Skill Tags
Gorilla, Mobility
Description
Rush at a target and clobber enemies in front of you, dealing {x} damage.
Your 3rd attack strikes enemies around you, dealing {x} damage.
Upgrade Path 1
Description
Block and Vigor
Rock Splitter increases your Block Chance by 15% for 5 seconds and when you Block you gain 15 Vigor.
Crowd Control Damage
Rock Splitter deals x20% increased damage when hitting a Slowed or Knocked Down enemy.
Upgrade Path 2
Description
Resolve
Rock Splitter grants Resolve.
Free Strike
Every 5 times you Block, automatically cast Rock Splitter’s 3rd attack.
Variations
Description
Shattered Stone
Rock Splitter increases your Thorns by 3 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.
Unbreakable
Rock Splitter’s 3rd attack grants a Barrier for 5% of your Maximum Life for 5 seconds and generates Resolve.
Inner Ferocity
Rock Splitter becomes a Jaguar Skill that deals Fire damage. Rock Splitter’s 3rd attack hits twice, dealing 75% damage each hit. If you have 4 stacks of Ferocity, hit an additional time.
Spiritborn Core Skills
The Spiritborn class uses Core Skills to spend Resource (Vigor) to deliver powerful attacks! Core skills are among the strongest skills for most classes, including the Spiritborn. However, while they have no cooldown, their biggest drawback is their Vigor cost.
Stinger
Vigor Cost
30
Lucky Hit Chance
20%
Damage Type
Poison
Skill Tags
Centipede
Description
Strike a small area, dealing {x} damage to enemies within as well as surrounding Poisoned enemies.
If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds.
Upgrade Path 2
Description
Size Bonus
Stinger’s area is 100% bigger.
Weakened Damage Bonus
Stinger deals 25% more damage to Weakened enemies.
Variations
Description
Potent Sting
Stinger now always deals its damage to surrounding enemies, even if they are not Poisoned. If they were Poisoned, it deals x50% increased damage.
Unleash the Swarm
Stinger spawns 3 Pestilent Swarms that deal 100% damage.
Nimbostratal Strike
Stinger becomes an Eagle Skill that deals Lightning damage. Stinger strikes a small area, dealing 150% damage and creating a Spirit Storm that Sparks enemies for 150% damage. Your other Spirit Storms also deal 150% damage.
Rake
Vigor Cost
30
Lucky Hit Chance
18%
Damage Type
Fire
Skill Tags
Jaguar
Description
Conjure claws that rake through enemies in front of you, dealing {x} damage before exploding for an additional {x} damage.
Upgrade Path 1
Description
Ferocity
Casting Rake grants a stack of Ferocity.
Cast Speed
Rake gains 20% Cast Speed.
Upgrade Path 2
Description
Cost Reduction and Damage
For each stack of Ferocity you have, Rake’s Vigor cost is reduced by 2 and its initial hit’s damage is increased by 5%.
Cooldown Reduction
Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.
Variations
Description
Spirit Jaguar
Rake manifests a spirit Jaguar which rakes a random enemy dealing 40% damage before exploding for 50% damage.
Grasping Claw
Rake is 20% larger. Rake’s initial hit pulls in enemies at its edge and hits enemies again for 60% damage. If Rake only hits a single target, it deals x100% increased damage.
Simian Swipe
Rake becomes a Gorilla Skill that deals Physical damage. Rake sweeps in front of you, dealing 175% damage and gaining a stack of Resolve if you hit an enemy.
Quill Volley
Vigor Cost
30
Lucky Hit Chance
12%
Damage Type
Lightning
Skill Tags
Eagle
Description
Hurl 5 feathers that pierce through enemies, each dealing {x} damage.
Upgrade Path 1
Description
Vulnerable Damage
Quill Volley makes enemies Vulnerable. If they are already Vulnerable, Quill Volley deals 20% more damage.
Bonus Feathers
Quill Volley hurls out 2 additional feathers. Consume 2 Nearby Storm Feathers to shoot out 2 more.
Upgrade Path 2
Description
Evade Damage
Quill Volley deals 20% increased damage when Cast within 5 seconds of Evading.
Returning Feathers
Quill Volley costs 100% more Vigor and the feathers return after reaching their Max distance.
Variations
Description
Volatile Feathers
Quill Volley’s feathers explode at their apex, dealing 24% damage.
Quill Command
Quill Volley’s feathers fly 50% further and converge on your target, dealing x100% increased Critical Strike Damage.
Claw Volley
Quill Volley is now a Jaguar skill that deals Fire damage and costs 10 less Vigor. Quill Volley sends out 3 piercing claws that deal 35% damage twice.
Crushing Hand
Vigor Cost
30
Lucky Hit Chance
25%
Damage Type
Physical
Skill Tags
Gorilla
Description
Smash down next to you, creating 2 shockwaves on either side that overlap and each deal {x} damage.
Upgrade Path 1
Description
Block to Damage
Blocking increases the damage of Crushing Hand by x5% for 5 seconds, up to x25%.
Barrier
Crushing Hand grants a Barrier for 5% of your Maximum Life for 3 seconds, up to 30%.
Upgrade Path 2
Description
Resolve
Crushing Hand grants Resolve.
Increased Cost and Damage
Crushing Hand costs 100% more Vigor but deals x50% more damage.
Variations
Description
Unrelenting Assault
Every 3rd Crushing Hand smashes 12 additional times dealing 30% damage each.
Heavy Hitter
Crushing Hand smashes a single time in a smaller area in front of you, dealing 300% damage and 150% of your Thorns.
100 Crushing Hands
Crushing Hand becomes a Centipede Skill that deals Poison damage. Crushing Hand sends centipedes scuttling across the ground, Poisoning enemies for 300% damage over 6 seconds. Enemies Poisoned from Crushing Hand are Weakened.
Spiritborn Focus Skills
Spiritborn Focus skills provide a wide range of utility, such as pulling enemies together or applying various debuffs.
Toxic Skin
Cooldown
15 seconds
Lucky Hit Chance
20%
Damage Type
Poison
Skill Tags
Centipede, Incarnate
Description
Passive: Enemies that attack you are Poisoned for {x} damage over 3 seconds.
Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for {x] seconds.
Upgrade Path 1
Description
Vigor Generation
Toxic Skin generates 5 Vigor per second while active.
Thorns
Toxic Skin passively increases your Thorns by x20%.
Upgrade Path 2
Description
Healing
While Toxic Skin is active, Heal for 3% of your Maximum Life per second.
Duration Increase
Toxic Skin’s duration is increased by 2 seconds
Variations
Description
Erupting Skin
While Toxic Skin is active, you launch toxic globs that apply 250% Poisoning damage over 6 seconds
Skuttle Bug
Toxic Skin’s Cooldown is reduced by 3 seconds and its damage Weakens enemies. While its active, you gain 30% Armor.
Fiery Soul
Toxic Skin becomes a Jaguar Skill that deals Fire damage. Passive: Whenever you receive Healing, gain +25% Critical Strike Damage until your next Critical Strike, up to +200%. Active: Jaguar energy flows through you, automatically slashing Close enemies for 60% damage every 0.5 seconds for 5 seconds.
Ravager
Cooldown
25 seconds
Lucky Hit Chance
30%
Damage Type
Fire
Skill Tags
Jaguar, Incarnate
Description
Passive: Minimum Ferocity increased by 2.
Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing {x} damage for 6 seconds.
Upgrade Path 1
Description
Duration Increase
Ravager’s duration is increased by 2 seconds.
Vigor Generation
While Ravager is active, gain 50% increased Vigor Generation.
Upgrade Path 2
Description
Ferocity Maximum
Ravager’s Passive also increases your Maximum Ferocity by 2.
Ferocity Minimum
Ravager’s Passive further increases your Minimum Ferocity by 1 more.
Variations
Description
Carnage
Ravager deals x100% increased damage, further increased to x300% against Elites and Bosses.
Flurry of Claws
Ravager’s Passive gains: Whenever a Skill comes off Cooldown, deal 80% damage to Close enemies. While Ravager is active, gain 25% Cooldown Rate.
Strength of the Forest
Ravager becomes a Gorilla Skill that deals Physical damage. Passive: Whenever you gain a stack of Resolve, deal 80% damage around you. Active: For 6 seconds, casting a Gorilla Skill gives you a stack of Resolve.
Soar
Cooldown
15 seconds
Lucky Hit Chance
25%
Damage Type
Lightning
Skill Tags
Eagle, Mobility
Description
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing {x} damage.
Upgrade Path 1
Description
Size Bonus
Soar impact area is 50% larger.
Cooldown Reduction
Soar’s Cooldown is reduced by 3 seconds.
Upgrade Path 2
Description
Damage Increase
Soar deals x75% increased damage.
Movement Speed
Soar gives you 10% Movement Speed increase for 3 seconds. If Soar hits no enemies, gain 25% instead.
Variations
Description
Free Bird
Soar makes you Unstoppable for 3 seconds.
Eye of the Storm
Soar’s cloud deals 100% Sparking damage each second and remains around you for 3 seconds after landing. Soar conjures 3 Spirit Storms around its impact area that Spark enemies for 150% damage.
Jaguar’s Execution
Soar becomes a Jaguar Skill that deals Fire damage. Soar lunges into the air and directly back down, dealing 100% damage twice. This ability can Execute enemies.
Vortex
Cooldown
12 seconds
Lucky Hit Chance
20%
Damage Type
Lightning
Skill Tags
Eagle
Description
Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals {x} damage to them.
Upgrade Path 1
Description
Cooldown Reduction
Critical Strikes with Vortex reduce its Cooldown by 0.5 seconds.
Vigor Generation
Casting Vortex generates 20 Vigor.
Upgrade Path 2
Description
Damage Increase
Vortex deals x50% increased damage.
Knock Down
Vortex Knocks Down enemies for 2 seconds.
Variations
Description
Overcharged
Vortex makes enemies Vulnerable for 4 seconds and Sparks enemies for 200% damage over 2 seconds.
1000 Year Storm
Vortex deals x200% increased damage, affects a 50% larger area, and grants 20% Damage Reduction for 5 seconds, but its Cooldown is increased by 5 seconds.
Insect Swarm
Vortex becomes a Centipede Skill that deals Poison damage. Vortex creates a wave of insects that swarm around you, dealing 20% damage and Slowing enemies by 90% for 5 seconds. They create a Poison nova, damaging enemies for 175% damage over 5 seconds.
Spiritborn Defensive Skills
Defensive Skills help to improve the Spiritborn’s defensive capabilities, whether through a Barrier, Crowd Control, or escaping incoming melee strikes as fast as possible.
Armored Hide
Cooldown
25 seconds
Lucky Hit Chance
30%
Damage Type
Physical
Skill Tags
Gorilla, Incarnate
Description
Passive: Gain 1 Resolve every 5 seconds.
Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds.
Upgrade Path 1
Description
Blocked Damage Reduction
While Armored Hide is active, gain +15% Blocked Damage Reduction.
Thorns
Armored Hide’s Passive increases your Thorns by 20%.
Upgrade Path 2
Description
Duration
Armored Hide active duration is increased by 1 second.
Barrier
Armored Hide also grants a Barrier for 20% of your Maximum Life for 3 seconds.
Variations
Description
Force of Nature
Armored Hide restores 50 Vigor and makes you Unstoppable for the duration.
Trampled Under Foot
When you Evade through enemies with Armored Hide active, you deal 300% of your Thorns to them. Activating Armored Hide deals 200% of your Thorns to Close enemies.
Ferocious Meal
Armored Hide becomes a Jaguar Skill that deals Fire damage. Passive: Each time you take damage, gain a stack of Ferocity. Active: Perform large slashes all around you, dealing 125% damage twice. Restore 2% of your Maximum Life each time this damages an enemy. Receive 25% increased Healing for 3 seconds.
Concussive Stomp
Cooldown
10 seconds
Lucky Hit Chance
20%
Damage Type
Physical
Skill Tags
Gorilla
Description
Stomp in front of you, releasing a shockwave that deals {x} damage and Knocks Down enemies for {x} seconds.
Upgrade Path 1
Description
Barrier Generation
Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 30%.
Additional Charge
Concussive Stomp gains an additional Charge.
Upgrade Path 2
Description
Damage Bonus
Concussive Stomp deals 100% more damage.
Resolve Generation
Concussive Stomp grants 3 Resolve.
Variations
Description
Debilitate
Concussive Stomp grants you 15% Damage Reduction for 4 seconds. When enemies recover from a Concussive Stomp, they have 30% reduced Attack Speed for 4 seconds.
Crushing Blow
Concussive Stomp hits in a circle around you and deals 500% increased damage to Unstoppable enemies and Bosses.
Crackling Earth
Concussive Stomp becomes an Eagle Skill, deals Lightning damage, and has a 7 second Cooldown. Concussive Stomp electrifies the ground, Sparking enemies for 400% Damage over 2 seconds and causing them to drop a Storm Feather.
Counterattack
Charges
2
ChargeCooldown
20 seconds
Lucky Hit Chance
30%
Damage Type
Fire
Skill Tags
Jaguar, Incarnate
Description
Passive: Gain 20% Dodge Chance and automatically retaliate against Close enemies for {x} damage when you Dodge their attacks.
Active: Dodge all direct attacks for 2 seconds.
Upgrade Path 1
Description
Cooldown Reduction
Counterattack’s Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.
Damage Over Time Reduction
Counterattack’s Passive reduces Damage Over Time effects on you by 20%.
Upgrade Path 2
Description
Duration Increase
Counterattack’s duration is increased by 1 second.
Damage Bonus
Counterattack deals x30% increased damage.
Variations
Description
Controlled Reflection
When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.
Asymmetrical Warfare
Counterattack’s Passive now also retaliates against all Close enemies for 100% damage when you Dodge any attack.
Counterattack of the Swarm
Counterattack becomes a Centipede Skill that deals Poison damage. Passive: Your Pestilent Swarms Weaken enemies. Active: Send out 3 Pestilent Swarms that deal 150% damage each second for 3 seconds.
Scourge
Cooldown
12 seconds
Lucky Hit Chance
10%
Damage Type
Poison
Skill Tags
Centipede
Description
Call forth a wave of insects that bite enemies, Fearing and Slowing them for {x} seconds and applying {x} Poisoning damage over 6 seconds.
Upgrade Path 1
Description
Weaken
Scourge also Weakens enemies for 6 seconds.
Vigor Generation
Casting Scourge grants 50 Vigor over 6 seconds.
Upgrade Path 2
Description
Healing
Lucky Hit: Hitting an enemy affected by Scourge has up to a 30% chance to Heal you for 5% of your Maximum Life.
Vulnerable
Enemies affected by Scourge are Vulnerable.
Variations
Description
Hive Mind
Scourge grants you 15% Damage Reduction and continuously affects enemies around you for 4.5 seconds.
Scourge Commander
Scourge now appears at your target location and deals an extra 80% damage. This amount is increased by 200% against Vulnerable enemies.
The Beast Within
Scourge becomes a Gorilla Skill. Unleash the power of the Gorilla, gaining 1 Thorns for each surrounding enemy for 5 seconds and triggering a Thorns attack dealing 200% against them. Repeat this damage every 0.75 seconds for 1.5 seconds.
Spiritborn Potency Skills
Potency Skills provide various useful effects and mainly focus on AoE (area-of-effect) damage.
Payback
Cooldown
15 seconds
Lucky Hit Chance
30%
Damage Type
Physical
Skill Tags
Gorilla
Description
Smash enemies in front of you, dealing {x} damage.
When attacked, you have a 35% chance to reduce Payback’s active Cooldown by 1 seconds.
Upgrade Path 1
Description
Damage Increase
Each time an enemy attacks you, the damage they take from Payback is increased by x10%, up to x50%.
Resolve Generation
Payback grants 2 Resolve.
Upgrade Path 2
Description
Block Chance
Payback grants +20% Block Chance for 5 seconds.
Area Increase
Payback echoes forward damaging a larger area.
Variations
Description
Break Free
Becoming Control Impaired while Payback is on Cooldown makes it free to Cast and grants you Unstoppable and 40% Damage Reduction for 3 seconds. Can only occur once every 8 seconds.
Wrath of the Gorilla
Payback is also a Core Skill that costs 70 Vigor, has no Cooldown, and deals 275% damage. When attacked, you have a 5% chance to gain 70 Vigor instead.
Insidious Retribution
Payback becomes a Centipede Skill that deals Poison damage. Payback smashes enemies in front of you, Poisoning them for 330% damage over 6 seconds and increasing your Thorns by 30% for 5 seconds. Whenever you Crowd Control an enemy, reduce Payback’s Cooldown by 0.1 seconds.
Razor Wings
Charges
3
ChargesCooldown
10 seconds
Lucky Hit Chance
22%
Damage Type
Lightning
Skill Tags
Eagle
Description
Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing {x} damage each way.
Upgrade Path 1
Description
Movement Speed
For each active Razor Wings, you gain x2% Movement Speed.
Damage Increase
Razor Wings hits increase your Razor Wings damage by x1% for 4 seconds, stacking up to x30%. Critical Strikes grant 3 stacks.
Upgrade Path 2
Description
Charge Cooldown
Razor Wings’ Cooldown is 80% longer but it now regains all Charges at once.
Refund Charges
Razor Wings has a 10% chance to regain a Charge when hitting an enemy. Double this chance if you have an active Barrier.
Variations
Description
Wing Storm
When Razor Wings hits an enemy for the first time, creates a Spirit Storm that Sparks enemies for 150% damage. For each active Spirit Storm, Razor Wings deals x15% increased damage.
Flock of Feathers
Razor Wings last 300% longer and spiral outwards.
Brutal Blast
Razor Wings becomes a Gorilla Skill that deals Physical damage. Razor Wings generates 2 Resolve and fires a slow moving burst of energy that continually pulses, dealing 100% damage every 0.5 seconds.
Rushing Claw
Charges
4
Charges Cooldown
4 per 20 seconds
Lucky Hit Chance
25%
Damage Type
Fire
Skill Tags
Jaguar, Mobility
Description
Slash a short distance through an enemy, striking all enemies along the way twice for a total of {x}% total damage.
Upgrade Path 1
Description
Damage Increase
Enemies hit by Rushing Claw take x20% increased damage from Rushing Claw, up to x100%.
Charge Refund
Using Rushing Claw’s last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
Upgrade Path 2
Description
Incarnate Duration
Rushing Claw extends the duration of your active Incarnate Skills by 0.5 seconds up to 4 seconds.
Damage Bonus
Rushing Claw deals x60% more damage if you Dodged in the last 5 seconds.
Variations
Description
Evolving Claws
Rushing Claw deals 30% increased damage and is empowered based on how many Charges it has when you Cast it: 1: Heals 15% of your Maximum Life. 2: Guaranteed to Critically Strike. 3: Gain 100% Dodge Chance for 1.5 seconds. 4+: Strikes an additional time.
Colossal Claw
Rushing Claw now has 12 Maximum Charges. Casting it consumes all Charges to increase its damage by x50% per Charge and it hits a larger area. Rushing Claw’s Cooldown refreshes 10% faster for each Ferocity you have.
Evasive Swipe
Rushing Claw becomes an Eagle Skill, deals Lightning damage, and has 2 Charges with a 25 second Charge Cooldown. Rushing Claw counts as an Evade. You no longer need a target to Cast Rushing Claw.
Touch of Death
Cooldown
15 seconds
Lucky Hit Chance
20%
Damage Type
Poison
Skill Tags
Centipede
Description
Strike an enemy and infect them, dealing {x} damage and applying {x} Poisoning damage over 9 seconds.
When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing {x} damage per hit.
You can have up to 3 swarms active at once.
Upgrade Path 1
Description
Healing
Touch of Death’s infection Heals you for 1% of your Maximum Life per second for a total of 9% Maximum Life. You Heal any remaining when the swarm hatches.
Weakened Damage
If Touch of Death’s strike hits a Weakened enemy, Touch of Death deals x20% increased damage.
Upgrade Path 2
Description
Additional Charge
Touch of Death gains an additional charge.
Vulnerable
Touch of Death makes enemies Vulnerable.
Variations
Description
Erupting Swarm
Touch of Death’s swarm bursts every second, applying 90% Poisoning damage over 6 seconds to surrounding enemies.
Swarm of Swarms
Touch of Death is also a Core Skill which costs 70 Vigor and has no Cooldown. When a swarm is replaced early, it bursts for 150% of the damage it would have done.
Touch of Lightning
Touch of Death becomes an Eagle Skill that deals Lightning damage. Touch of Death strikes an enemy, dealing 150% damage and conjuring a Spirit Storm which Sparks enemies for 375% damage. If the enemy dies before the Spirit Storm dissipates, conjure a second moving Spirit Storm. When you conjure a Spirit Storm, reduce Touch of Death’s Cooldown by 1 second.
Spiritborn Ultimate Skills
Ultimate Skills are powerful skills that have a particularly long cooldown. Ultimate Skills are often built around in order to be effective, and only one Ultimate Skill can be equipped at a time.
The Protector
Cooldown
45 seconds
Lucky Hit Chance
15%
Damage Type
Physical
Skill Tags
Gorilla
Description
The Gorilla spirit protects an area for 6 seconds, continuously smashing surrounding enemies for {x} damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.
Upgrade Path 1
Description
Damage Increase
The Protector deals 30% increased damage.
Barrier
The Protector grants an additional 10% of your Maximum Life in Barrier.
Upgrade Path 2
Description
Thorns Damage
The Protector’s area deals x350% of your Thorns damage to enemies within every 1.5 seconds.
Resolve Generation
The Protector grants 2 Resolve when it smashes.
Variations
Description
Canopy Shelter
The Protector’s area persists for an additional 6 seconds and Slows enemies and Small Missiles by 80%. While inside, you are Unstoppable.
Brutal Barrage
The Protector also deals 175% damage to enemies around you with each smash. Spend up to 3 stacks of Resolve to increase The Protector’s damage by 100% for each stack spent.
The Infected Forest
The Protector is also a Centipede Skill. The Centipede Spirit aids The Protector, poisoning enemies for 100% damage each second, Weakening them, and spawning Pestilent Swarms that deal 100% damage.
The Seeker
Charges
3
Charges Cooldown
45 seconds
Lucky Hit Chance
35%
Damage Type
Lightning
Skill Tags
Eagle
Description
The Eagle Spirit swoops down and deals {x} damage. After a short delay it blasts off dealing {x} damage.
Upgrade Path 1
Description
Vulnerable
The Seeker constantly makes all enemies in its area Vulnerable.
Charge Refund
Elites hit twice by The Seeker have a 25% chance to refund a Charge, doubled against Bosses.
Upgrade Path 2
Description
Storm Feathers
The Seeker drops 5 Storm Feathers when it swoops down.
Vigor Generation
Casting The Seeker restores 25 Vigor.
Variations
Description
Stormbringer
The Seeker’s first hit Knocks Down enemies for 4 seconds and leaves behind a Spirit Storm that Sparks enemies for 240% damage.
Lone Seeker
The Seeker now only has 1 Charge, its area is increased by 50%, and it deals 250% increased damage.
Tag Team
The Seeker is also a Jaguar Skill. The Jaguar Spirit aids The Seeker, granting you 4 Ferocity and slashing 3 times dealing 75% Fire Damage. The Seeker gains 2 additional Charges.
The Hunter
Cooldown
45 seconds
Lucky Hit Chance
15%
Damage Type
Fire
Skill Tags
Jaguar
Description
Bound across the battlefield with the Jaguar Spirit, dealing {x} damage upon landing and then rapidly slashing enemies in the area for {x} total damage over 7 strikes.
Upgrade Path 1
Description
Execute
The Hunter’s landing damage will Execute enemies.
Healing
The Hunter restores 3% of your Maximum Health per strike.
Upgrade Path 2
Description
Vigor Generation
Casting The Hunter generates 25 Vigor.
Size Bonus
The Hunter strikes a 50% larger area.
Variations
Description
Relentless Pursuit
The Hunter overfills your Ferocity by 2 stacks. Killing enemies while with it active has a 40% chance to instantly reset its Cooldown. This chance is halved after each consecutive reset.
Shredder
The Hunter strikes an additional 5 times and consumes all of your Ferocity to deal x20% increased damage per Ferocity.
Push and Pounce
The Hunter is also a Gorilla Skill. The Gorilla Spirit knocks enemies towards The Hunter’s landing spot, dealing 150% Physical damage and Knocking Down enemies on landing for 2 seconds. Each enemy you damage with The Hunter grants Resolve, which can overfill your Resolve by 4 stacks.
The Devourer
Cooldown
45 seconds
Lucky Hit Chance
10%
Damage Type
Poison
Skill Tags
Centipede
Description
The Centipede Spirit emerges, blasting enemies in a line for {x} damage and spitting at others for {x} damage. Lasts for 15 seconds.
Upgrade Path 1
Description
Instant Kill
While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned, they die instantly.
Poisoning Duration
While The Devourer is active, your Poisoning effects have 20% increased duration.
Upgrade Path 2
Description
Healing
The Devourer Heals you for 5% of your Maximum Life per second.
Thorns
The Devourer grants you 50% increased Thorns for 15 seconds.
Variations
Description
Spew Putrefaction
As it emerges, The Devourer launches 10 toxic globs that apply 35% Poisoning damage over 6 seconds wherever they land. Enemies affected by toxic globs also take x50% increased Poison Damage.
Blast of Bile
The Devourer now only blasts enemies in a line once, dealing 800% damage, before leaving. The Devourer is now also a Potency Skill and has a 18 second cooldown.
Sky and Soil
The Devourer is also an Eagle Skill. The Eagle Spirit aids The Devourer, creating a Lightning Storm that Sparks enemies for 80% damage each second and makes enemies Vulnerable. Gain 20% Movement Speed while The Devourer is active.
Spiritborn Dismount Skill
While mounted, the Spiritborn has access to a unique Dismount Skill that allows them to leap off the mount and slam down on enemies with a powerful lightning attack that is similar to other skills of the Eagle Guardian Spirit. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Ability until they mount back.