Build Introduction
The Flurry Rogue is the best leveling build for melee players.
Flurry dashes into targets to deal area damage, slashing through groups of enemies. Fast attacks and multiple mobility options enable a fun and effective playstyle for leveling a new Rogue character.
Once your Rogue character reaches Level 70, switch to the Endgame Guide for the Flurry Rogue to continue this build.
Check the Rogue Leveling Guide Overview for a comparison of all the starter builds on Icy Veins.
Rogue Class Mechanic – Specialization
Once you reach Level 15, immediately complete the True Potential class questline to unlock the Rogue’s Specialization. Inner Sight is the preferred Specialization for the Flurry Rogue to gain increased Critical Strike Chance, Critical Strike Damage, and no Resource Cost for 4 seconds once activated. Visual representation of Inner Sight can be seen on your Energy Gauge.
Skill Tree Points
The Skill Tree above shows the order for allocating your Skill Points in the Leveling Path, which is viewable by clicking the toggle button in the tool’s top-right corner. Leveling up grants 69 points. Eternal Players gain an extra 14 points from completing Renown, and Seasonal Players gain an extra 14 points from completing Seasonal Ranks. Use the extra points to gain additional Ranks faster on priority Skills, such as
Flurry.
Gear, Stats, Gems, and Runes
The following sections cover the important systems that are essential to improving the power of your character during the leveling process. Higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build.
Legendary Aspects
Legendary Aspects can be found on Legendary Items, which can be salvaged at the Blacksmith to unlock them in the Codex of Power for repeated imprinting onto your gear. Higher ranks for aspects are unlocked by salvaging Legendary Items with higher aspect values. Check the Aspect and Codex of Power guide for more general information.
Listed below are all the Aspects found on Legendary Items that are important for the Dance of Knives Rogue leveling build. They are listed in order of priority, with the most beneficial at the top. For the best results, combine these Aspects with the ideal Stat Priorities. The best-in-slot Aspects List is in the Endgame Guide for the Dance of Knives Rogue.
| Rank | Aspect Name | Legendary Aspect Power |
|---|---|---|
| 1 | Aspect of Imitated Imbuement | You Shadow Clones and Shades also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill increases your Non-physical damage by x [40 – 60%] increased damage for 9 seconds. |
| 2 | Edgemaster’s Aspect | Skills deal up to x [40 – 60%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
| 3 | Aspect of Encircling Blades | Cutthroat Skills deal x [40 – 55%] increased damage. This bonus increases to x [51 – 70%] against Injured enemies. |
| 4 | Breakneck Bandit’s Aspect | Lucky Hit: Cutthroat Skills have up to a 50% chance to Execute enemies. Cutthroat Skills deal x [40 – 55%] increased damage. |
| 5 | Aspect of Malice | You deal x [40 – 55%] increased damage to Vulnerable enemies, and x [15 – 20] increased damage to Knocked Down enemies. |
| 6 | Aspect of Alchemical Advantage | Dealing Non-Physical damage increases your Attack Speed and Lucky Hit Chance by + [4 – 6%] for 8 seconds, up to + [40 – 60%]. |
| 7 | Duelist’s Aspect | While using a one-handed weapon, attacks increase your Weapon Damage by x [4.5 – 6.5%] stacking up to 10 times. |
| 8 | Ravenous Aspect | Killing a Vulnerable or Weakened enemy grants you x [75 – 115] increased Energy Regeneration for 4 seconds. |
| 9 | Cheat’s Aspect | You gain + [15 – 20%] Damage Reduction and +10% increased Movement Speed. These bonuses are doubled while below 50% Maximum Life. |
| 10 | Aspect of Debilitating Toxins | You gain [20 – 30%] Damage Reduction, and Poisoned enemies deal 15% less damage to you. |
| 11 | Aspect of Might | Basic Skills grant [20 – 30%] Damage Reduction for 4 seconds. |
| 12 | Aspect of Slaughter | You gain + [30 – 45%] increased Movement Speed. Taking damage from Close enemies Slows you by 30% for 2 seconds. |
| 13 | Agile Aspect | Casting an Agility Skill increases your Movement Speed by x [20 – 30%] and your Dodge Chance by 10% for 10 seconds. |
| 14 | Wind Striker Aspect | Critical Strikes grant + [30 – 50%] Movement Speed for 1 second, up to 6 seconds. |
| 15 | Aspect of Nebulous Brews | Healing Potions grant x [20 – 30%] Movement Speed for 8 seconds. Every 80 meters you travel refills a Healing Potion. |
| 16 | Aspect of the Orange Herald | Cast Core Skill damage reduces the Cooldown of one of your Skills by [0.7 – 1] second. |
Stat Priority and Tempering Affixes
Listed below are the affixes to prioritize on gear during the early leveling of a Dance of Knives Rogue, ranked by importance. Affixes on the same line have equal value, so attempt to obtain all affixes in each line before moving on to the next.
Ensure you temper your best item upgrades regularly, as the extra affixes provide a significant advantage while leveling. Weapon and Offensive category tempers are especially powerful and can massively boost your damage output.
The Item Power of weapons determines their DPS and is the most important factor when selecting a Dual-Wielded Weapon. The choice between Daggers or Swords does not make a big difference in overall performance. Prioritize beneficial stat affixes on a Ranged Weapon instead of the DPS, as there are no attacks utilizing them in this build.
The most beneficial tempering affixes while leveling are included below. The best-in-slot tempering affixes are available in the Endgame Guide for the Flurry Rogue. Check the Tempering Guide for more information on this system.
| Slot | Gear Affixes | Tempering Affixes |
|---|---|---|
| Ranged Weapon | The Ranged Weapon is not used in any attacks, so its DPS does not matter. 1. Shadow/All Damage Multiplier 2. Dexterity, Maximum Life, Resource Cost Reduction 3. Lucky Hit Chance to Restore Primary Resource | Offensive: Shadow or Cutthroat Skill Damage |
| Dual-Wielded Weapons | 1. Shadow/All Damage Multiplier, Weapon Damage 2. Dexterity, Maximum Life 3. Lucky Hit Chance to Restore Primary Resource | Offensive: Shadow or Cutthroat Skill Damage |
| Helm | 1. Cooldown Reduction, Resource Cost Reduction 2. Dexterity, Maximum Life, Resistances, Armor | Defensive: Maximum Life |
| Chest | 1. Resource Cost Reduction 2. Dexterity, Maximum Life, Resistances, Armor | Defensive: Maximum Life |
| Gloves | 1. Ranks to Flurry 2. Attack Speed, Vulnerable Damage Multiplier, Shadow Damage Multiplier 3. Critical Strike Chance, Dexterity, Maximum Life, Resistances, Armor | Offensive: Shadow or Cutthroat Skill Damage |
| Pants | 1. Dexterity, Maximum Life, Resistances, Armor | Defensive: Maximum Life |
| Boots | 1. Movement Speed 2. Dexterity, Maximum Life, Resistances, Armor | Mobility: Movement Speed |
| Amulet | 1. Ranks to All Skills, Ranks to Cutthroat/Core Skills 2. Attack Speed, Vulnerable Damage Multiplier, Shadow Damage Multiplier, Movement Speed, Cooldown Reduction 3. Critical Strike Chance, Dexterity, Maximum Life, Resistances, Armor | Offensive: Shadow or Cutthroat Skill Damage |
| Rings | 1. Attack Speed, Vulnerable Damage Multiplier, Shadow Damage Multiplier, Cooldown Reduction 2. Critical Strike Chance, Dexterity, Maximum Life, Resistances, Armor | Offensive: Shadow or Cutthroat Skill Damage |
Gems and Runewords
Equip the corresponding Gems into your Weapon, Armor, and Jewelry slots.
| Weapon Gems | Armor Gems | Jewelry Gems |
|---|---|---|
Season 15: Insert Splinter of Anguish, Splinter of Pain, and Splinter of Sin into the Jewelry slots. |
Runes start to drop after unlocking them during the Vessel of Hatred campaign. A Rune of Ritual and a Rune of Invocation can be combined by inserting them into equipment with 2 available sockets, creating a Runeword. A limit of 2 Runewords can be equipped.
Listed below are the best Runewords utilizing Magic and Rare Runes that are beneficial for this build. The best-in-slot Runewords utilizing Legendary Runes are in the Endgame Guide for the Flurry Rogue.
| Runeword | Effect |
|---|---|
| Gain: 200 Offering — Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.) Requires: 25 Offering, Cooldown: 1 Second — Gain 2% Critical Strike Chance for 5 seconds, up to 10%. | |
| Gain: 300 Offering — Cast 5 Skills then become exhausted for 3 seconds. Requires: 50 Offering, Cooldown: 1 Second — Gain 10% Movement Speed for 5 seconds, up to 50%. |
Season 15 Mechanics
In the Season of Hell’s Legacy, face the Prime Evils in the Seasonal Questline. Defeat the echoes of these Prime Evils to gain their associated Iconic Power, which modifies endgame activities. Equip Soul Splinter gems in Jewelry slots to gain powerful bonuses.
In addition to the Seasonal updates, Patch 3.2.0 introduces Legacy Unique Items from previous Diablo titles. These fabled relics of the past are permanent additions to the game, available in both Seasonal and Eternal realms.
Talismans
The Lord of Hatred expansion introduces Talismans as a new character progression system. Equip a Seal and place Charms into its slots for a significant power boost. A ranked list with the most beneficial stats is provided below. The ideal Talisman setup can be found in the Endgame Guide for the Flurry Rogue.
- Ranks to Cutthroat/Core Skills, Damage Multipliers, Attack Speed, Critical Strike Chance
- Cooldown Reduction, Movement Speed
- Maximum Life, Resistances, Armor
Mercenaries
Once the Den is unlocked during the main questline in the Vessel of Hatred expansion, complete the key quests to acquire each Mercenary. Hire a Mercenary and enlist a Reinforcement in the following setup.
- Hired Mercenary: Raheir
- Skills:
Ground Slam,
Raheir’s Aegis,
Bastion,
Inspiration
- Skills:
- Reinforcement: Varyana
- Skill:
Bloodthirst - Opportunity: Cast when the player casts any skill in combat.
- Skill:
Build Mechanics
The Flurry Rogue is a Ranged Bow build featuring a simple playstyle that excels in all Diablo 4 activities.
Flurry dashes to enemies with its
Transporter modifier to rapidly strike enemies in an area, enabling the Core Skill to effectively clear groups of enemies.
Invigorating Strike generates Energy to get started with the build, but fewer casts are needed as other sources of Energy Regeneration become available.
Dash provides additional mobility and can be used to hit enemies, increasing their chance to be Critically Struck and knocking them down through its modifiers.
Dark Shroud grants increased Movement Speed and a massive multiplier to Energy Regeneration with its modifiers.
Shadow Imbuement explodes enemies for area-of-effect damage, while applying Vulnerable to enemies and granting Overpower stacks with its modifiers. The Endemic modifier rapidly reduces the Cooldown when killing groups of enemies for 100% uptime.
Shadow Clone supplements damage output when maximum damage is needed.
Rotation and Playstyle
Use the following rotation to optimize the playstyle.
- Refresh
Dark Shroud constantly if you take damage to regain stacks that increase Movement Speed and Energy Regeneration. - Refresh
Shadow Imbuement constantly to explode enemies for area-of-effect damage. - Cast
Dash to traverse, or hit enemies with it to increase their chance to be Critically Struck and knock them down. - Spam
Flurry to deal damage and dash to enemies within a moderate range, jumping from pack to pack of enemies. - Cast
Invigorating Strike to generate Energy when needed. - Against bosses and tough elites, cast
Shadow Clone to maximize damage output.
Gameplay Video
Season Updates
The Patch Notes changes for Season 15 that may pertain to this build are listed below. For a complete overview of Season 15, take a look at the comprehensive season guide.
Flurry
Encircling Blades: Increased damage from 294% to 343% weapon damage.- Surgical Rare Node in Paragon changed from Cutthroat Damage to All Damage.
- Focused Rare Node in Paragon changed from Marksman Damage to Damage to Elites.
Tricks of the Trade - Previous: Enemies damaged by your Marksman Skills take 60%[x] increased damage from your Cutthroat Skills, and vice versa.
- Now: Enemies damaged by your Marksman, Cutthroat, Mobility, or Trap Skills take 20%[x] increased damage each.
- The description for Tricks of the Trade now mentions that the bonus only applies while in combat.
Condemnation: Generating Combo Points allows you to generate the same amount of Combo Points for 1.5 seconds when you spend them.
Deathmask of Nirmitruq: Flurry now gains the Transporter Variant for free.- Damage per Combo Point Spent temper increased from 3-4.5% to 10-15%.
Azurewrath: - No longer explodes enemies and instead only damages the frozen target.
- Damage increased from 100-120% to 120-150%.
- Fixed an issue where Azurewrath did not consistently trigger its effect against Staggered bosses.
Shivering Aspect: Damage increased from 60-90%[x] to 90-120%[x].
Difficulty and Endgame
Once you hit Level 70 with this build, tackle harder difficulties and more challenging endgame content. Make sure to pick one of our recommended endgame builds for Rogue to continue your journey! The endgame builds also cover the Paragon setup.
Changelog
- September 14th, 2026: Guide updated for Season 15 (Patch 3.2.0).
- June 27th, 2026: Guide updated for Season 14 (Patch 3.1.0).
- April 27th, 2026: Guide created for Season 13 (Patch 3.0.0).





