Details about every Spiritborn skill, their enhancements, and upgrades!
Neviriah
WRITER
Updated: Posted:
The Spiritborn class in Diablo 4 has access to 24 different skills in six categories. Additionally, most skills also have an “enhanced” version, as well as two upgrades that improve the skills in various ways.
This section provides a brief overview of the Spiritborn skills as well as their enhancements and upgrades.
For a detailed list of Spiritborn passives, refer to our Passive Talents page.
Basic Skills are spammable skills with the primary purpose of generating Vigor, the Resource used by other skills. Because they are free and have no cooldown, they are used to fill empty time while waiting for other, more powerful skills to become available. Basic Skills are also a good way to inflict debuffs like Vulnerable, Thorns, or Poison.
Withering Fist
Vigor Generation
9
Lucky Hit Chance
26%
Damage Type
Poison
Spirit Guardian
Centipede
Description
Dart at and jab an enemy, dealing {x} damage and applying {x} Poisoning damage over 6 seconds.
Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.
Rock Splitter increases your Thorns by 13 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.
Spiritborn Core Skills
The Spiritborn class uses Core Skills to spend Resource (Vigor) to deliver powerful attacks! Core skills are among the strongest skills for most classes, including the Spiritborn. However, while they have no cooldown, their biggest drawback is their Vigor cost.
Stinger
Vigor Cost
40
Lucky Hit Chance
21%
Damage Type
Poison
Spirit Guardian
Centipede
Description
Strike a small area, dealing {x} damage to enemies within as well as surrounding Poisoned enemies.
Quill Volley‘s feathers fly 50% further and converge on your target with 0.20% additional Critical Strike Chance for each point of Vigor you had on cast.
Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional 4 times.
While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by 30%.
Soar
Cooldown
15 seconds
Lucky Hit Chance
68%
Damage Type
Lightning
Spirit Guardian
Eagle
Description
Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing {x} damage.
The next hit against an enemy struck by Soar is guaranteed Critical Strike. If Soar hits no enemies you instead gain 50% increased Movement Speed for 3 seconds.
While you have an active Barrier, your Vortex does 200% additional damage and Knocks enemies down for 3 seconds.
Spiritborn Defensive Skills
Defensive Skills help to improve the Spiritborn’s defensive capabilities, whether through a Barrier, Crowd Control, or escaping incoming melee strikes as fast as possible.
Armored Hide
Cooldown
25 seconds
Lucky Hit Chance
31%
Damage Type
Physical
Spirit Guardian
Gorilla
Description
Passive: Gain 1 Resolve every 5 seconds.
Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds.
Payback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent.
Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds.
Razor Wings
Charges
3
ChargesCooldown
10 seconds
Lucky Hit Chance
23%
Damage Type
Lightning
Spirit Guardian
Eagle
Description
Whirl out a cluster of razor sharp spirit feathers that rebound back, dealing {x} damage each way.
Touch of Death‘s infection Heals you for 2% of your Maximum Life per second for a total of 18% Maximum Life. You Heal any remaining when the swarm hatches.
Touch of Death‘s swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies.
Spiritborn Ultimate Skills
Ultimate Skills are powerful skills that have a particularly long cooldown. Ultimate Skills are often built around in order to be effective, and only one Ultimate Skill can be equipped at a time.
The Protector
Cooldown
45 seconds
Lucky Hit Chance
16%
Damage Type
Physical
Spirit Guardian
Gorilla
Description
The Gorilla spirit protects an area for 6 seconds, continuously smashing surrounding enemies for {x} damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.
The Protector’s area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%.
The Seeker
Charges
3
Charges Cooldown
30 seconds
Lucky Hit Chance
31%
Damage Type
Lightning
Spirit Guardian
Eagle
Description
The Eagle Spirit swoops down and deals {x} damage. After a short delay it blasts off dealing {x} damage.
The Seeker constantly makes all Nearby enemies Vulnerable while active.
The Hunter
Cooldown
45 seconds
Lucky Hit Chance
16%
Damage Type
Fire
Spirit Guardian
Jaguar
Description
Bound across the battlefield with the Jaguar Spirit, dealing {x} damage upon landing and then rapidly slashing enemies in the area for {x} total damage over 7 strikes.
Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times.
The Devourer
Cooldown
45 seconds
Lucky Hit Chance
10%
Damage Type
Poison
Spirit Guardian
Centipede
Description
The Centipede Spirit emerges, blasting enemies in a line for {x} damage and spitting at others for {x} damage. Lasts for 15 seconds.
While The Devourer is active, if a Non-Boss enemy’s remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 40 damage per hit to enemies it passes through.
Spiritborn Dismount Skill
While mounted, the Spiritborn has access to a unique Dismount Skill that allows them to leap off the mount and slam down on enemies with a powerful lightning attack that is similar to other skills of the Eagle Guardian Spirit. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Ability until they mount back.